MachineGames’ Indiana Jones and The Great Circle had many of its features unveiled at Microsoft’s January 2024 Developer Direct.

Indiana Jones and The Great Circle looks to bring the iconic adventurer back to gaming after over a decade of absence in a big way. The upcoming title has a whole host of features already confirmed, fulfilling the numerous fantasies of Indiana Jones fans.
Developed by MachineGames, The Great Circle will be arriving later this year. Indy’s return to the medium of gaming is one dripping with top-shelf graphics and the potential for high-octane action. Many of its features, from mechanical to narrative, were confirmed at the January 2024 Xbox Developer Direct. Despite being revealed all the way back in 2021, much of what’s known about its contents has come from this 2024 showcase.
All Features Confirmed For Indiana Jones and The Great Circle
First-Person Perspective
Out of the gate, the new trailer material for the title confirmed that The Great Circle will be in first-person. The overview homed in on the importance of this aspect, stating how a first-person perspective would better immerse the player and allow them to feel as Indy would feel. However, whilst it looks as if the vast majority of gameplay will be in first-person, the overview also showed off how certain traversal sequences (such as pipe climbing) will pull back to third person. According to the developers, this decision was made to allow players an occasional glimpse at Indy’s iconic silhouette.
Multi-Purpose Bullwhip
Naturally, Indy will be outfitted with his tool of choice. The adventurer’s famed bullwhip will have a lot to do in The Great Circle. In combat, trailer footage has shown how its use lies in tripping enemies (even pulling them off scaffolding) and forcing them towards the player. In addition, the whip will be able to be used for stealth (by distracting foes with its signature crack) and traversal, providing the basis for brilliant stunts by the player. It’s good to see how versatile combat will be considering the whip’s importance in the Indiana Jones franchise.
Gunplay And Fist Combat
Indy has had some fantastic moments with guns, so it’s great to see that they’ll play a role. As well as guns and whip combat, the game’s trailer puts special emphasis on his melee prowess, showing the adventurer engage in fisticuffs with goons across many different locales. This should flow well with the whip, allowing players to knock targets prone and lasso them into melee range. The means of grappling and wailing on the faces of combatants is iconic and an example of the Indiana Jones spirit that The Great Circle is trying to emulate.
Various Types Of Problem-Solving
Players will have to solve a variety of puzzles and avoid swathes of traps as they brave long-abandoned ruins. Moreover, MachineGame’s The Great Circle will press gamers to consider a variety of factors in how they approach situations. Whilst a guns-blazing approach is possible, enemy patrols can be observed and distractions can be crafted for stealth tactics. Areas will also have multiple paths to circumvent any guards, should the player find them. With all these factors combined, The Great Circle could be a real brainteaser.
Globe-Trotting Plot
Taking place between Raiders and The Last Crusade, the game’s plot will have Indy traveling to locations new and old. Indy will be visiting sites of significance across the world that create a perfect circle when plotted on a globe. He’ll have to brave Sukhothai temples, the Himalayas’ blizzards, Egypt’s pyramids, Vatican City in the midst of fascist Italy and more. The adventurer will be traveling alongside journalist Gina Lombardi, who has her own stake in the quest. The two will be rivaled by not only the Axis powers, but Emmerich Voss—an “intensely psychological” villain obsessed with manipulating the human mind. From the trailer footage, it seems as if he’ll be operating alongside these Axis goons, likely taking a leading role in their endeavors.
3 thoughts on “Every Feature Confirmed for Indiana Jones and The Great Circle So Far”