Destiny 2’s New Grandmaster ‘Strike That Makes You Cry’ is Like Riding a Bicycle

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The Liminality Strike in Destiny 2’s The Final Shape is challenging, but knowledge of its mechanics can make it easier over time.

Destiny 2 had a lot riding on its shoulders ahead of The Final Shape’s release, and Bungie‘s carefully crafted marketing strategy showed just how much content the DLC would contain, but also kept some precious cards close to its chest. Destiny 2‘s Prismatic subclasses were a big selling point of the expansion alongside Exotic class items, but Bungie didn’t stop there, and it started showcasing some activities and locations. One that stood out was the Liminality Strike, which is a story activity in The Final Shape, and it was referred to as the “Strike that makes you cry.” This was mainly due to mechanics and enemy spawns as well as the boss room, with it being preemptively called “the hardest GM in Destiny 2.”

While Destiny 2 has plenty of hard Grandmaster Strikes scattered throughout its history, Liminality deserves a spot among the hardest, but there are a few caveats. For starters, not all GM Nightfalls are born equal, in the sense that the time of their release or their appearance in the rotation can dictate their respective difficulty. For example, GM Glassway was once one of the hardest GMs in the game, but power creep has taken over in Destiny 2, and fights can be much easier now than ever before.

Destiny 2’s GM Nightfalls Have Been Power-Crept in The Final Shape

Why Destiny 2’s Liminality GM Nightfall Isn’t Exactly The ‘Strike That Makes You Cry’

In the case of the Liminality GM Nightfall in Destiny 2, there are various mechanics and things players can learn about it that eventually make the run much easier over time. Liminality has several secrets, with an example being that taking the right path at the crossroads early on is miles better because it doesn’t expose Guardians to both Barrier Champions in the area, and in fact, one of them can be skipped entirely without losing Platinum on the run.

Another example is how killing the Hive Lightbearer Wizard in the middle of the Strike will make a miniboss appear in the boss room, but if the Wizard is kept at low health, it will spawn with that same amount of HP in the boss room, meaning that it’s easier to take it down. There have been a few discussions over the years about artificial difficulty in Destiny 2‘s endgame content, with Champions and Surges being the biggest culprits. However, The Final Shape arguably made Guardians the strongest they’ve ever been with more power-crept weapons, subclasses, and Exotics. As such, Liminality could have been the “GM that makes you cry,” but it’s nothing that mechanical knowledge and game knowledge won’t fix rather quickly.

Why Destiny 2’s Liminality GM Nightfall is Not The Hardest in The Game

Liminality features a few puzzles as well, where players have to retrieve Taken Essence from two different rooms and deposit them in their respective Ahamkara skulls in the main area, which happens both in the middle of the Strike and at the end. These puzzles can break a GM run if they’re attempted at once by two players, but one can take it slow, and the Taken Essence can be duplicated by swapping weapons while depositing it. Destiny 2‘s Taken Acolyte’s Eyes in one of the rooms are supposed to be shot with the Taken Essence, for example, but players can go into the room in pairs and let one focus on the jumping section while the other shoots the Eyes with regular weapons.

As such, the overall difficulty of the Strike, even in Grandmaster mode, is not impossible to overcome, and it just takes a bit of getting used to its mechanics. It’s a learning process that will make the activity gradually easier, especially since Destiny 2‘s Prismatic builds can make short work of the crowded rooms of enemies, Champions, and even the Tormentor boss.

Comparatively, GM Nightfalls like Destiny 2‘s Lightblade in The Witch Queen or even PsiOps Battleground: Cosmodrome in Season of the Risen were arguably harder when they came out because of power creep. In fact, when these came out, only Void had gotten its 3.0 Aspects and Fragments, and all other subclasses were on the 2.0 model. Still, Liminality remains a hard GM, but maybe not as hard as Bungie devs thought it would be in the current sandbox.

Source: Game Rant

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